As an artist, your sketchbook is central to your creative process. It is not a place for polished, perfect, art-gallery-quality work. Your sketchbook is your creative workspace, where you try out ideas, perfect and refine some of those ideas, and discard others. When working in your sketchbook, remember these three cardinal rules:
- Give up your impulse to control what comes out. This is not a time to be judgmental, analyzing every line and shape. This is a place to let your creative impulse run free, without restraint or control, without exception. Keep your logic center out of the process!
- Take parts of what work, and develop only those. Discard what isn't working, and focus on what is working, and develop that. Draw multiple versions of it. Play with your visual ideas, like a child with Silly Putty. Use different angles, shapes, and points of view. You'll never know how it looks until you throw it onto paper and see for yourself. This is where you do that.
- Sketchbooks are for words as well as drawings. Take notes while you're sketching, playing free association, where one note leads to another, to another. Jot down ideas that come to you while you're sketching before you forget them! This is very important. Good ideas are few and far between. If you have one, jot it down quickly in your sketchbook, so you can fully explore it later, when you have time.
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I usually work out my ideas with a pen instead of a pencil, since I don't really care how good the results are; I'm just trying them out. Here I had some visual snapshots I wanted to throw down, to see how they might look, or if I might be able to use them.
Cuthbert in a bumper car heading into an old fashioned Tunnel of Love? Pretty weird, and kind of amusing too.
Cuthbert separated from the pretty ladies by a brick wall...on the fence with that one. Not sure I like it.
Hmm...this idea might have some promise; Dirk trying to teach Cuthbert how to be cool by putting a Dirk Deadmeat wig on him, while Lily rolls her eyes.
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I wanted to do a panel where Cuthbert and Streeter are walking on a huge board game, which represents life, talking about how random and unpredictable life can be. I had a hard time trying to figure out what angle would be the best point of view to draw the action from, as you can see. This would be a complex series of drawings, since I would have to set up multiple perspective guidelines, so everything would look correct.
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Drawing The Kingdom
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I then started quickly sketching out the panels and dialogue in my sketchbook, having no idea where the story would go. Sometimes that's the best way. Don't freeze up because you haven't planned the ending. Plunge in anyway.
To my surprise, the ideas were coming almost as fast as I could put them on paper. Compare the rough sketchbook strip to the completed strip beneath it to see the difference. Again, when sketching out your ideas, your goal isn't artistic quality, it's to preserve your ideas as quickly as possible.
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At a Borders bookstore years ago I was sketching the people in the coffee shop. No, that's not the way it actually looked. I grew bored of the drawing and decided to just let my imagination run wild and see what would come out. I'm glad, because I ended up with a much more interesting sketch. The moral of the story? Don't be too realistic with your sketches! This is supposed to be fun.
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So, to recap, your sketchbook is not your portfolio. It's a place where you are free to try out any idea, no matter what it is. Keep it fun, keep it simple, let your imagination run free, and when you get good ideas, nurture and explore them, and see where those ideas take you.
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